Change frequency to explore pitch, and pressure amplitude to explore loudness.
Audio is off. Start with low device volume; animation controls do not change audio speed.
C = compression (higher pressure); R = rarefaction (lower pressure). Particle motion is slowed 600 times; spacing and displacement are schematic. The top graph follows the animation. The bottom graph shows a fixed 10 ms recording starting at peak pressure. Its curve represents pressure, not an up-and-down particle path.
Try it: Pause, then double the frequency from 440 to 880 Hz. More cycles fit into 10 ms and the wavelength halves. Restore 440 Hz and increase amplitude: peaks grow, but cycle spacing stays the same.